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47401Retail sale of computers, peripheral units and software

231 companies

Largest companies by revenue

  1. 12494674, Haabersti linnaosa
    Revenue 2025
    €33.7M
    +22%
    Net profit
    €827.8K
    +187%
    Employees
    65
  2. 10345355, Kesklinna linnaosa
    Revenue 2025
    €7.3M
    +27%
    Net profit
    €140.9K
    +171%
    Employees
    14
  3. 10179862, Mustamäe linnaosa
    Revenue 2025
    €5.4M
    +5.4%
    Net profit
    €1.1M
    +408%
    Employees
    16
  4. 10398162, Kristiine linnaosa
    Revenue 2025
    €4.6M
    +26%
    Net profit
    €179.3K
    +641%
    Employees
    7
  5. 10054132, Rakvere linn
    Revenue 2025
    €4.2M
    +24%
    Net profit
    €57.1K
    +17%
    Employees
    20
  6. 16517350, Kesklinna linnaosa
    Revenue 2025
    €3M
    −2.2%
    Net profit
    €22K
    −6.1%
    Employees
    0
  7. 11123875, Pärnu linn
    Revenue 2025
    €2.2M
    +4.2%
    Net profit
    €122.6K
    +193%
    Employees
    12
  8. 11396745, Kesklinna linnaosa
    Revenue 2025
    €2.1M
    −6.7%
    Net profit
    €179.9K
    −21%
    Employees
    14
  9. 12881069, Kristiine linnaosa
    Revenue 2025
    €1.8M
    +18%
    Net profit
    −€26.7K
    −115%
    Employees
    6
  10. 12466123, Kesklinna linnaosa
    Revenue 2025
    €1.7M
    +29%
    Net profit
    €369K
    +62%
    Employees
    2

Includes

This class includes: - retail sale of computers - retail sale of computer peripheral equipment (e.g. printers, photocopiers, interactive whiteboards, videoconferencing equipment) - retail sale of video game consoles - retail sale of non-customised software, including video games, provided on physical media, with a right to perpetual use This class also includes: - refilling of ink and toner cartridges by retail sellers

Also includes

retail sale of office machinery and equipment

Excludes

retail sale of photographic, optical and precision equipment (e.g. digital cameras), see 4778 second-hand retail sale of information and communication equipment, see 47799 distribution of e-books and audiobooks via streaming and downloading by book publishers, see 58111 distribution of video games via streaming and downloading by their publishers, see 58211 distribution of video/films via streaming and downloading by their publishers, see 59131 distribution of audio via streaming and downloading by their publishers, see 59202